PC Engine (TG16) emulator
”Ootake”
Solution of "Delay by the PC environment"
 


Japanese(日本語) version is click here.

Hello. I am Kitao Nakamura producing "PC Engine" emulator "Ootake".
"Ootake" has "Mechanism that the Delay Problem is solved".
However, the delay might be generated in the operation of joypad according to
the personal computer environment.

In this page, the method of the solution (reduction) is described.

Solution of "Problem about the Driver of Joypad"

The driver of the joypad attachment might be slow.

The driver of Microsoft standard is fast. Uninstall the driver of the joypad attachment.
Then, it is likely to be able to solve it.

(Sorry. This is still on the way of the description. I plan to write a little more in detail later.)


Solution of "Problem about Joypad-Conversion machine"

The conversion machine with not good quality makes trouble.
A high-quality conversion machine doesn't make trouble. (There is the high-quality one even if it is cheap.)

Please examine it with Google etc.

(Sorry. This is still on the way of the description. I plan to write a little more in detail later.)


Solution of "Problem about the Liquid Crystal Display"
Choose the display where "Display Delay" is short.
"Response Speed" of spec table is so unrelated (Relate to the afterimage).

Please examine it with Google etc.

I am using MDT242WG (made by Mitsubishi). When it is set to "Through mode", it is possible to play in the display delay environment of almost one frame. "Ootake" can be played by the operation sense that the controller integrated with the character.

(Sorry. This is still on the way of the description. I plan to write a little more in detail later.)

Thank you for reading.
2008.05.06 Written by Kitao Nakamura.


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