Japanese(日本語) version is click here.
Hello. I am Kitao Nakamura producing "PC Engine" emulator
"Ootake".
"Ootake" has "Mechanism
that the Delay Problem is solved".
However, the delay might be generated in the operation of joypad according
to
the personal computer environment.
In this page, the method of the solution (reduction) is described.
Solution of "Problem about
the Driver of Joypad"
The driver of the joypad attachment might be slow.
The driver of Microsoft standard is fast. Uninstall the driver
of the joypad attachment.
Then, it is likely to be able to solve it.
(Sorry. This is still on the way of the description. I plan to
write a little more in detail later.)
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Solution of "Problem
about Joypad-Conversion machine"
The conversion machine with not good quality makes trouble.
A high-quality conversion machine doesn't make trouble. (There
is the high-quality one even if it is cheap.)
Please examine it with Google etc.
(Sorry. This is still on the way of the description. I plan to
write a little more in detail later.)
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Solution of "Problem
about the Liquid Crystal Display"
Choose the display where "Display Delay" is short.
"Response Speed" of spec table is so unrelated (Relate
to the afterimage).
Please examine it with Google etc.
I am using MDT242WG (made by Mitsubishi). When it is set to "Through
mode", it is possible to play in the display delay environment
of almost one frame. "Ootake" can be played by the operation
sense that the controller integrated with the character.
(Sorry. This is still on the way of the description. I plan to write
a little more in detail later.)
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Thank you for reading.
2008.05.06 Written by Kitao Nakamura.
Return to "Ootake" Homepage
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